the post links aren’t working..I’m not really sure why!My fault.. fixed!
Archive for October 2008
pixeltag update
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Indecision is the key to flexibility
Classic!I saw this random line in a joke book in the outhouse at work (yes, we have an outhouse, and it’s great), and thought it was just such a poignant statement, given my current situation of consistently flipping between my homepage, wiki and blog.More on this to come…
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pixeltag update
The pixeltag project has progressed once again;* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,* The up/down ratios have been adjusted to allow for nicer wrist movement.Tony Curran came by the studio today to give the pixeltag a test drive – he seemed pleased with the current level of interaction and novelty of the system, but asked for the following things;* IR sensor location for the ‘z’ axis (depth into/off the screen)* different input sensors (such as any one of the many phidget interfaces)* tighter control over strokes* pressure sensitivity for subtle differences (computer intuition, perhaps?) between strokesthis last point is an interesting one, as it would allow for varying conditions to be created by the user’s own interaction with the system, rather than a simple closed system with a predefined output. I have some ideas for the nunchuck that could work well with the wii as a dual mode interface (left/right hands doing different things..!)
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project ideas
Lately there have been many ideas/thoughts flying around regarding potential project outcomes for my fledgeline Ph.D. research.I wanted to get some of them out into the blogosphere, so I can get them out of my head and into some kind of intelligent format. So here goes;bus trackerWeb based interface for seeing real-time locations of buses (user defined, the 370 route for example).gps/wifi units installed in sydney buses, which update on a 30/60 second interval to a central server. The data for this can be accessed via the web (for computers or mobile devices), specific to each bus route or roadway. This could be achieved via an intelligent algorithm to parse gps info and isolate the particular road/street the bus was on, or compare the data to typical route windows for particular routes.Possible configurations for this could allow for the actual bus times to be compared with the ‘timetable-d’ buses (think ghosting from car racing games), so you can see if the bus is early or late, or an automated ‘location-destination’ mode for finding the buses most useful to you.(the motivation for this idea came to me one day as I stood waiting for a bus for about 20 minutes!)Notes: This idea could be fairly quickly mocked up using freely available tools, such as google docs and google maps (I’ll have to find my demonstration of this, which does not work in real time but can update a google map with a gps location as it is plugged into the spreadsheet), which are already web based and would work well with handheld web-able devices.pixeltagRealtime collaborative grafitti, using depth/physics/tag manipulation all from a single hand-held device. Inspired by the mobispray project, but looking to take the work much further.This idea is a bit of a cheat, actually, as I’m currently implementing bits of it as we speak. At the moment I am able to create a drawing, however primitive, using the wii remote as an input device. The prototype can control location (X/Y axis) using a trigger and the accellerometer data of the wii, and colour (up/down) and size (left/right) using the ‘d’ pad of the remote.Ideally I would like to be able to relate the wii location relative to the screen (possibly using IR) to control the ‘depth’ (Z axis) of the drawn element, as well as adding some imitative features of real graf (such as drips, splashability etc) based on the wii’s accell data. Also there is the possibility of taking the project to new levels by multiplying the users possible, the canvas space (which theoretically is an area measurement approaching infinity) and even the networking ability to allow for users to grafitti much larger environments – such as a whole room, the entire inside of a building or even an entire street/suburb.This is definitely a possibility, and within reach as the current input device is so widespread. As Johnny Lee would put it, the Wii remote (not the console, the remote) has outsold most tablet pcs or devices, making it the most commonly owned computational input device on the marked. All that is required is a number of (possibly networked) pcs and projectors and you’ve got your own grafitti city. Theoretically.So that’s where I’m at currently. The first project could get up off the ground over the summer, but I’m also very keen to get my hands dirty with the arduino module and some more bluetooth-able projects before next semester begins. The computational environments students won’t know what hit them~!
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