Archive for October 2008

Architecture Delirium

Architecture Delirium is a short film (by Rachael Hemmings, Jessica Marsden-Smedley and myself) submitted in 2007 for an Architecture Cinema & Representation subject in the Bachelor of Architecture course at UTS.It is a quirky little film that tells the (somewhat autobiographical) story of one student’s descent into madness due to many hours spent in the computer labs at uni.


Architecture Delirium (2007) from Jason McDermott on Vimeo.The film won two awards (with the prize being a copy of ‘Schott’s Original Miscellany’ ) at the in-house screening night held at the end of semester;

  • Most Technically Accomplished
  • Best Overall Film

We wanted to show the film elsewhere as well, perhaps even polish it up a bit further and submit it to a competition, but our architecture dissertation semesters’ became a bigger priority that it’s only just now resurfacing after such a long time.Better late than never!  I hope you enjoy.

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Interactivation Lab Work

As part of my PhD work in the Interactivation Studio, I have been testing various configurations of existing interfaces, as input/output devices in conjunction with Max/MSP and Arduino.  This work is mainly focussed on developing new ways of embedding a type of programmable intelligence into people’s interactions with physical space.  To date I’ve experimented mainly with sending messages back and forth between system components, and I’m pleased to say that the communication lines are mostly open and free flowing.  Lately, I’ve started working with the Nintendo Wiimote, for all of its fantastic built in usability.The latest of these experiments borrows an idea from Jürgen Scheible, the ability to control a visual drawing interface through a hand-held input device.  Below is a video of the prototype interface in action, complete with a full range of colour and brush size to interact with.
Wiimote Paint v1.1 from Jason McDermott on Vimeo.To date much of the interaction work at UTS has been involved in using the Phidget interface kits and Max to great success in achieving measurable input/output for users, and now we’re looking to move further outward in wiring up more re-configurable, modular interaction systems.Watch this space.

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