IMG_8477.CR2, originally uploaded by jason.mcdermott.
Worlds Collide happened on Sunday night at the Wall in Kings Cross, along with an updated installation of my pixeltag project. The night was a lot of fun and pixeltag was very well received, so all's well that ends well!
Tony Curran was kind enough to invite me to exhibit on the night and I was more than happy to oblige. I'd been looking to make some changes to the pixeltag project after Real Perspective closed at Tap Gallery in mid-January. Whilst being pleased that pixeltag got off the ground for Tap, I wanted to take it further - adding things like transparency, gravity and higher resolution. Previously all the programming had lived inside a Max/MSP patch, but lately I've been seriously considering some changes to my virtual repertoire.
With this in mind, I made the rather ambitious plan to re-program pixeltag for Worlds Collide using Processing (which I had only briefly touched before), all within the space of a week! I've posted previously about my baby steps and early processing sketches that were forming the basis of my knowledge of how Processing works, and I'll be blogging in more depth regarding the helping hands I had in putting the project together again from scratch, but suffice it to say after a couple of solid days learning and reprogramming, pixeltag came together better than I expected it to!
The project saw a large audience at the Wall, with many people having the chance to play with the system. The updated pixeltag had additional features such as object-specific gravity and opacity parameters, all of which lead to a far greater dynamic in creating drawings on the fly.
More images from the night are to come, as well as perhaps another installation in the near future.
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