I’m on fire right now, here’s two screen shots of the new 1.1 version of Bright Hearts that I’ve been cooking up for George, from this side of the world: Created with love on an iPad.
So it turns out, Screaming Rapture made the cut, it’s going to be a part of Vivid Sydney this year! Pretty cool. I’m completely out of the loop on the current progress, news or other exciting developments on the artwork, given that I’m in Central America.. So whilst I’ll be more of a shadow operator [...]
The other day I mentioned that I’d put together a small artwork concept for the upcoming Vivid Sydney light festival. Turns out that Screaming Rapture made the first cut, and is on it’s way to melting your hearts. We’ll be meeting the organisers next week to assure them — once again — that yes, we [...]
I’d like to introduce to you a new project I’ve had the pleasure to work on, an artwork concept for the 2012 Vivid Sydney lighting show, called Screaming Rapture. It’s a new artwork that Liam Ryan, Frank Maguire and I have cooked up and submitted as part of the light art walk competition for the [...]
A brief disclaimer: The following is an account of a recent design proposal I worked on with a few mates, guys I’ve worked with before, and most definitely will work with again. It’s an account of the exciting combination of ideas, communication and a deadline that can pull the most interesting work out of you, [...]
Over the last few months I’ve been working on the largest and scariest construction project I’ve had the chance to work on in over a year.. an entry into the Redbull Flugtag competition. The competition ran over the weekend at Mrs Macquaries point, you can see me in the photo above – holding onto the [...]
This is a quick test of HasCanvas for publishing processing sketches in a web browser. HasCanvas is built on the very nifty processing.js platform, which means publishing processing sketches is about as easy as clicking 1 + 2 + 3.see for yourself;
For students in the 11217 introduction to construction class;Here is an example of a simple metronome counter which moves a line up and down a sketch window over a period of time. You should be able to follow the comments included to see how you might plug your sensors and motors into this sketch to easily arrange for your motors to move a) automatically left/right over a period of time and b) increasing in intensity based on a reading from your slider/light/proximity sensors.
Here’s a simple example for connecting a PhidgetInterfaceKit 8/8/8 to a computer, using Processing.
I’ve spent a bit more time cleaning up the fluid blobs examples I made last week, this time limiting the Region of Interest and fiddling with the fluid interaction. Also newly included is a smarter way to interact with the blobs (in the code, i mean), pulling out more precise locational data. I’ll be looking [...]