Experience, design & technology.

Posts from the “Projects” Category

Lights On!

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Posted on April 9th, 2012

So it turns out, Screaming Rapture made the cut, it’s going to be a part of Vivid Sydney this year! Pretty cool. I’m completely out of the loop on the current progress, news or other exciting developments on the artwork, given that I’m in Central America.. So whilst I’ll be more of a shadow operator in the artwork this time, I’m super excited and wish my two partners in crime the best in pulling this one off! Awesome.

The scream

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Posted on February 9th, 2012

The other day I mentioned that I’d put together a small artwork concept for the upcoming Vivid Sydney light festival.  Turns out that Screaming Rapture made the first cut, and is on it’s way to melting your hearts. We’ll be meeting the organisers next week to assure them — once again — that yes, we do know what we’re doing. When I know more, dear readers, you will too.

Introducing Screaming Rapture

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Posted on February 6th, 2012

I’d like to introduce to you a new project I’ve had the pleasure to work on, an artwork concept for the 2012 Vivid Sydney lighting show, called Screaming Rapture. It’s a new artwork that Liam Ryan, Frank Maguire and I have cooked up and submitted as part of the light art walk competition for the Vivid festival, which will kick off midway through this year. This concept is still in those lovely early days, when so much is still so possible, in that I hit submit late last week and won’t know for sure (yay or nay) until the end of the month. Still, it’s real in our eyes. The artwork is essentially a light-sound experiment, which was inspired by our experience of Vivid…

social firefly

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Posted on March 11th, 2011

A brief disclaimer: The following is an account of a recent design proposal I worked on with a few mates, guys I’ve worked with before, and most definitely will work with again. It’s an account of the exciting combination of ideas, communication and a deadline that can pull the most interesting work out of you, and how this piece came to be. So, without further ado… Recently Frank Maguire, Liam Ryan and I came together to discuss the brief for the latest Vivid light art festival, slated to run later on this year. The theme of the festival, fiat lux, didn’t give too much away regarding conceptual or curatorial direction for the festival, so we took that as licence to think as broadly as…

Redbull Flugtag

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Posted on November 9th, 2010

Over the last few months I’ve been working on the largest and scariest construction project I’ve had the chance to work on in over a year.. an entry into the Redbull Flugtag competition. The competition ran over the weekend at Mrs Macquaries point, you can see me in the photo above – holding onto the control frame as we go over the edge..The team and I had a lot of fun working on our design – in a nutshell it was essentially a hang glider that could be transformed rapidly to/from a large 4 person tent. The tent/glider transformation takes about 5-10 seconds, and we performed this on stage in front of around 20,000 people (rough guess, give or take 10,000 people or so..)…

simple metro

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Posted on August 28th, 2009

For students in the 11217 introduction to construction class;Here is an example of a simple metronome counter which moves a line up and down a sketch window over a period of time.  You should be able to follow the comments included to see how you might plug your sensors and motors into this sketch to easily arrange for your motors to move a) automatically left/right over a period of time and b) increasing in intensity based on a reading from your slider/light/proximity sensors.

fluid updated

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Posted on August 12th, 2009

I’ve spent a bit more time cleaning up the fluid blobs examples I made last week, this time limiting the Region of Interest and fiddling with the fluid interaction.  Also newly included is a smarter way to interact with the blobs (in the code, i mean), pulling out more precise locational data.  I’ll be looking to mine this one a bit more extensively than I did with the filtration fields installation – and since I seem to be getting better now at things I was attempting before – this should be a lot more fun.In the mix still is some video over network action, as well as potentially a database record of the motion over time.  I’d like to develop this as an interactive…