Screen grab, pixeltag v2.0, originally uploaded by jason.mcdermott.
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Screen grab, pixeltag v2.0, originally uploaded by jason.mcdermott.
This is a video of the latest updates for the pixeltag project. So far I’ve had to be satisfied with screen grabs or photos from the interactivation studio, but I’ve taken the leap and made it safely into videoland – or should I say vimeoland.
Enjoy!
pixeltag v2.0 from Jason McDermott on Vimeo.
pixeltag widescreen, originally uploaded by jason.mcdermott.
Pixeltag Installed in the Interactivation studio, spanning over the full double-width projection space.
Pixeltag updated, originally uploaded by jason.mcdermott.
This is a screenshot of the updated pixeltag project, as exhibited at World Bar on the 25th of last month.
I’m still working through some of the smaller bugs associated with the gravity module and wii remote connection – but overall I’m pretty pleased with how it’s coming along.
More [...]
IMG_8477.CR2, originally uploaded by jason.mcdermott.
Worlds Collide happened on Sunday night at the Wall in Kings Cross, along with an updated installation of my pixeltag project. The night was a lot of fun and pixeltag was very well received, so all’s well that ends well!
Tony Curran was kind enough to invite me to exhibit on the [...]
Here are a few screenshots of the latest and greatest for the pixelTag project.
I’ve taken the time to port some of the interaction and visualisation out of Max/MSP into Processing. So far the button presses are working fine as well as the r/g/b/a colour selection options and the size choice.
pixelTag will be unleashed on an [...]
I’ve gone crazy overnight, writing out as many of the sketch examples included in Dan Shiffman’s Learning Processing book~
So far I’ve worked my way through to chapter 5 (of 23) and so far it’s still making sense!
Some of the sketch exercises I’ve completed are inserted below;
Not exactly life changing so far, but it’s good to [...]
====== pixeltag ======
pixelTag is an experimental working prototype for creating digital art using hand-held devices and radio signals.
The current pixelTag prototype uses the Nintendo Wii remote controller, in conjunction with Osculator and Max/Msp. The prototype generates pixel graphics in real time, based on x/y/z motion information sent to Max by the Wii remote. The prototype [...]
pixelTag is an experimental working prototype for creating digital art using hand-held devices and radio signals.
The current pixelTag prototype uses the Nintendo Wii remote controller, in conjunction with Osculator and Max/Msp. The prototype generates pixel graphics in real time, based on x/y/z motion information sent to Max by the Wii remote. The prototype has the [...]
Here’s the latest update from the Real Perspective show at TAP Gallery.
‘pixeltag’ (2008). from Jason McDermott on Vimeo.
Wicked!
The pixeltag project has progressed once again;
* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,
* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,
* The up/down ratios have been adjusted to allow [...]
The pixeltag project has progressed once again;
* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,
* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,
* The up/down ratios have been adjusted to allow [...]
Lately there have been many ideas/thoughts flying around regarding potential project outcomes for my fledgeline Ph.D. research.
I wanted to get some of them out into the blogosphere, so I can get them out of my head and into some kind of intelligent format. So here goes;
bus tracker
Web based interface for seeing real-time locations of buses [...]
As part of my research into interactive architecture, I have come across some very interesting ideas for designing and implementing feedback interfaces.
One such idea was embedded in the wii remote, as discussed in an earlier post on the pixeltag project. Another such test we worked on in the interactivation lab is the connection of [...]