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/**
* Noise1D.
*
* Using 1D Perlin Noise to assign location.
*/
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200);
background(255);
frameRate(30);
smooth();
noStroke();
}
void draw()
{
// Create an alpha blended background
fill(255, 10);
rect(0,0,width,height);
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