Experience, design & technology.

Posts tagged “art

Screaming Rapture Takes Off

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Posted on May 30th, 2012

I’m loving these shots of Screaming Rapture, by Sydney photographer Edwina Lyons. It’s so good to see something you dreamt, come to life. It’s an honor to work with my collaborators, it’s a privilege to create things for people to interact with, and it’s a real pity I can’t be there to enjoy it in person! If you’re in Sydney in the next two weeks, get down to Circular Quay to check out the festival for yourself. Screaming Rapture will be there waiting for you!

Frustration Ltd.

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Posted on February 22nd, 2012

Sadly I cannot share any details with you, dear readers, though I can share with you my response, and my spirit.  I am currently enjoying the lead-up to a multi-continental world trip extravaganza, the likes of which this young soul certainly hasn’t had the chance to experience before.  I’m about to embark on a long journey folks, and you’d be well informed to know that I’m packing board shorts.  So where does the frustration enter into this picture?  Well, suffice it to say that I’m on the cusp of committing to deliver two incredible, innovative and new artworks into being, in two different cities and with a venn diagram of participants. Two projects that I was instrumental in shaping, in conceiving, in designing and…

The scream

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Posted on February 9th, 2012

The other day I mentioned that I’d put together a small artwork concept for the upcoming Vivid Sydney light festival.  Turns out that Screaming Rapture made the first cut, and is on it’s way to melting your hearts. We’ll be meeting the organisers next week to assure them — once again — that yes, we do know what we’re doing. When I know more, dear readers, you will too.

social firefly

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Posted on March 11th, 2011

A brief disclaimer: The following is an account of a recent design proposal I worked on with a few mates, guys I’ve worked with before, and most definitely will work with again. It’s an account of the exciting combination of ideas, communication and a deadline that can pull the most interesting work out of you, and how this piece came to be. So, without further ado… Recently Frank Maguire, Liam Ryan and I came together to discuss the brief for the latest Vivid light art festival, slated to run later on this year. The theme of the festival, fiat lux, didn’t give too much away regarding conceptual or curatorial direction for the festival, so we took that as licence to think as broadly as…

fluid updated

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Posted on August 12th, 2009

I’ve spent a bit more time cleaning up the fluid blobs examples I made last week, this time limiting the Region of Interest and fiddling with the fluid interaction.  Also newly included is a smarter way to interact with the blobs (in the code, i mean), pulling out more precise locational data.  I’ll be looking to mine this one a bit more extensively than I did with the filtration fields installation – and since I seem to be getting better now at things I was attempting before – this should be a lot more fun.In the mix still is some video over network action, as well as potentially a database record of the motion over time.  I’d like to develop this as an interactive…

fluid blobs

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Posted on August 8th, 2009

Linked below are some early results from a new series of sketches I’ve been working on using Processing.  These sketches continue in a long line of projects I’ve completed recently using simple camera tracking algorithms to infer interesting patterns of movement in urban spaces.The first example is a calibrated blob tracking experiment, using the excellent and very well documented OpenCV library for processing.  A few simple modifications to the setup parameters allow for a very customisable tool, able to withstand many of the constraints live webcam installs can throw up.  I’ve tested this in a number of places (my bedroom wall, lit by a single lamp tends to be the best contrast) and will have more to say on the nature of live webcam…