I have absolutely no need for one of these DSPTCH wrist straps, but all the same I’m rather tempted..

I have absolutely no need for one of these DSPTCH wrist straps, but all the same I’m rather tempted..

If you’re a designer (heck even if you’re not a designer), stop everything and read this article by Mike Monteiro, over at net magazine. It’s what Jason Santa Maria describes as a rallying call for designers to take wake up and take 2012 by storm. It does have the sheen of a new years resolution list, but honestly it does ring true for me outside of holiday reality distortion time.
Take a look for yourself
6. Stay curious
Don’t be the designer who gets proficient and then stops. It’s easy to make a steady living doing that one thing you’re really good at. Until something comes along and obliterates it. Aim higher. Remember those guys who were really good at Debabelizer? (Ask your parents.) Don’t spend your career satisfied with doing things you’re good at – try to do things you’re not good at. You’ll eventually be good at more things, and you’ll know what you honestly suck at. And you’ll have a longer career.
There’s a ton of great shit coming down the pike this year, including stuff that’s gonna surprise us. Not to mention the stuff we’re still getting used to from last year. The future’s not only fun, it’s messy. Welcome it with open arms.
The future’s not only fun, it’s messy.
Apologies to all, for the partially-complete site design tweaks. Should be back on the air within a day..!
It’s fun mucking about with the look and feel of this site. Web designer I’m not, but I do enjoy a bit of a change from time to time..
Why do email clients have such prehistoric web browsers? The web browser which comes built into my iPad RSS reading app (MobileRSS) is so much more fully featured than the majority of email clients. It’s ridiculous. I wouldn’t advocate that rich email clients should contain all the functionality of web browsers (and indeed, some email clients essentially sit within web browsers), but it does seem quite backward.
The reason I mention this is that I’ve been playing with MailChimp over the last two days, working out how to concoct and distribute nice looking email. A simple aim, no doubt, but one worth chasing. It turns out, that the above problem requires a considerate designer to think very carefully about which web technologies they’re prepared to forgo in search of the right email experience. MailChimp is not every man’s answer, but for me it seems to work.
I couldn’t give two hoots about learning old school HTML techniques and the right way to nest tables. The tool needs to suit the purpose, so email is perhaps a bad medium to choose, but choose it we have and I’ll be damned if I’m going to let a little thing like email beat me! MailChimp understands your pain right from the start, and gives you some simple and good tools to get started. It helps you pick from a bunch of stock standard templates, and gives you guides to make things a little bit more you. I found that once I had a good idea of what I wanted to change, the limitations of the baked tools and the flexibility of the online template editing, I could quickly and easily build the email experience I wanted. Great stuff.
I’m only halfway through the experience, I’ve basically only learnt some of the capabilities of the tool. The really hard part is working out how to use these to achieve the result I’m after – and you know what – sending an email to a bunch of people is not my end game! The big questions come hard and fast, and you need to have answers. Questions like:
Who is your target audience?
What do you assume they care about, and how will this email relate to that?
what do you want someone to do with this email? Call you? Email back? Visit a website?
How soon do you want to have a response? Immediately, or after a period?
What impression do you want to leave on them?
These questions help define the basic structure of an email, which in my world is as follows;
1. Teaser, preview or trigger used to get someone to open the email. This is actually quite complex as it combines your header, your address, your name, their name and the entire email history they share with you or your organization. Any previous contact with them will influence the likelihood of this email actually being read.
2. The introduction, which can be used to remind the person about you, how you have been in contact before and the purpose of the email. The person should know the purpose of the email within seconds of opening it. Brevity is your friend, but of course be polite.
3. The body, where you flesh out the details of your problem/challenge/solution/opportunity and how it relates to them. It’s important here to keep in mind not only the smarts you may be bringing to the conversation, but how it relates to them. Don’t make someone wade through paragraphs to find the bit they can respond to.
4. A call to action, which places the responsibility of return on the recipient of the reader. This can take the form of a reminder, a question, a link or any other visual item, but it’s main purpose is to remind them that they either can, should or could take one specific action as a consequence of reading this email. Keep the options limited, and make the call to action specific. They can decide if they want to defer or differ from the instructions given, the point here is to give them a specific task which they can do.
5. The farewell, which should tie together all of the above.
Easy, right? Give someone a task to do, and let them decide if the want to do it. I don’t mean project management style task giving, I mean more like – click this button, or call this person. Simple, concrete and precise tasks. That way you can tell if it works or not, and they can decide in specific if they’ll respond to you. Vagueness and ambiguity are to be avoided.
So there it is. I’ve been playing with MailChimp, and I think it’s cool. Will let you know how we get on with the emailing, let me know if you have any tips or other suggestions for influencing email behavior.
This got me thinking today, and I must say I couldn’t agree more. The key to this is making a decision.
Look at your market, make some reasonable guesses, and be honest with yourself about what you’re gaining versus what you lose. Make a decision.
Just please, don’t sit and agonise over it – or before you know it, the new version has become old, and you’re back where you started. Tick tock.
Any business (new or incumbent) approaching a changing market has to be prepared to try, experiment, prototype and iterate its offering. Unless you’re prepared to try and fail, you can’t begin to try doing things differently and disrupting others. Failing to fail, can lead to you being disrupted yourself, by others who are prepared to learn from failure.
The simplest definition I can come up with for design, is a rational set of decisions relating to material, arrangement or operation, intending to resolve the needs of a particular problem. The better you define the problem, the more equipped you are to solve it.
Be conscious of your decisions, the reasons for taking them, and the impact they will have. Learn, iterate and grow should be the mantra of our immediate future.