Lately I’ve been working my way through an academic requirement for all phd students at UTS, which involves submitting a progress reports on my work each and every semester. These reports are essentially a simple 4-page form but require an appended (also 4 page) report outlining what you set out to do, what you [...]
pixelTag Vimeoland
This is a video of the latest updates for the pixeltag project. So far I’ve had to be satisfied with screen grabs or photos from the interactivation studio, but I’ve taken the leap and made it safely into videoland – or should I say vimeoland.
Enjoy!
pixeltag v2.0 from Jason McDermott on Vimeo.
pixeltag widescreen
pixeltag widescreen, originally uploaded by jason.mcdermott.
Pixeltag Installed in the Interactivation studio, spanning over the full double-width projection space.
Pixeltag updated
Pixeltag updated, originally uploaded by jason.mcdermott.
This is a screenshot of the updated pixeltag project, as exhibited at World Bar on the 25th of last month.
I’m still working through some of the smaller bugs associated with the gravity module and wii remote connection – but overall I’m pretty pleased with how it’s coming along.
More [...]
Worlds Collide
IMG_8477.CR2, originally uploaded by jason.mcdermott.
Worlds Collide happened on Sunday night at the Wall in Kings Cross, along with an updated installation of my pixeltag project. The night was a lot of fun and pixeltag was very well received, so all’s well that ends well!
Tony Curran was kind enough to invite me to exhibit on the [...]
pixelTag Revisited
Here are a few screenshots of the latest and greatest for the pixelTag project.
I’ve taken the time to port some of the interaction and visualisation out of Max/MSP into Processing. So far the button presses are working fine as well as the r/g/b/a colour selection options and the size choice.
pixelTag will be unleashed on an [...]
Baby Steps
I’ve started from scratch, learning Processing using Dan Shiffman’s handy book Learning Processing.
Above is the first little creation from the book, a little creature called Zoog, which I’ll be wiring up to respond to mouse clicks and all kinds of computer interactivity. It’s not much to start with, but it’s fun to get my hands [...]
google bot v2
This is the second post for testing the google spider bots.
The link below does not contain any of my original work, it is merely to test the google OCR bots..
we’ll see how it goes.
http://www.jasonmcdermott.net%2F%7Ehome%2Fpdf%2F11231_martinscopic.pdf
pixeltag update
The pixeltag project has progressed once again;
* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,
* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,
* The up/down ratios have been adjusted to allow [...]
project ideas
Lately there have been many ideas/thoughts flying around regarding potential project outcomes for my fledgeline Ph.D. research.
I wanted to get some of them out into the blogosphere, so I can get them out of my head and into some kind of intelligent format. So here goes;
bus tracker
Web based interface for seeing real-time locations of buses [...]
wii testing
As part of my research into interactive architecture, I have come across some very interesting ideas for designing and implementing feedback interfaces.
One such idea was embedded in the wii remote, as discussed in an earlier post on the pixeltag project. Another such test we worked on in the interactivation lab is the connection of [...]
Interactivation Lab Work
As part of my PhD work in the Interactivation Studio, I have been testing various configurations of existing interfaces, as input/output devices in conjunction with Max/MSP and Arduino. This work is mainly focussed on developing new ways of embedding a type of programmable intelligence into people’s interactions with physical space. To date I’ve experimented mainly [...]