Tag Archive for pixeltag

Screen grab, pixeltag v2.0

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pixelTag Vimeoland

This is a video of the latest updates for the pixeltag project. So far I’ve had to be satisfied with screen grabs or photos from the interactivation studio, but I’ve taken the leap and made it safely into videoland – or should I say vimeoland.Enjoy!pixeltag v2.0 from Jason McDermott on Vimeo.

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pixeltag widescreen


pixeltag widescreen, originally uploaded by jason.mcdermott.

Pixeltag Installed in the Interactivation studio, spanning over the full double-width projection space.

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Pixeltag updated


Pixeltag updated, originally uploaded by jason.mcdermott.

This is a screenshot of the updated pixeltag project, as exhibited at World Bar on the 25th of last month.
I’m still working through some of the smaller bugs associated with the gravity module and wii remote connection – but overall I’m pretty pleased with how it’s coming along.

More to follow..!

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Worlds Collide

IMG_8477.CR2, originally uploaded by jason.mcdermott.Worlds Collide happened on Sunday night at the Wall in Kings Cross, along with an updated installation of my pixeltag project. The night was a lot of fun and pixeltag was very well received, so all’s well that ends well!Tony Curran was kind enough to invite me to exhibit on the night and I was more than happy to oblige.  I’d been looking to make some changes to the pixeltag project after Real Perspective closed at Tap Gallery in mid-January. Whilst being pleased that pixeltag got off the ground for Tap, I wanted to take it further – adding things like transparency, gravity and higher resolution.  Previously all the programming had lived inside a Max/MSP patch, but lately I’ve been seriously considering some changes to my virtual repertoire.With this in mind, I made the rather ambitious plan to re-program pixeltag for Worlds Collide using Processing (which I had only briefly touched before), all within the space of a week!  I’ve posted previously about my baby steps and early processing sketches that were forming the basis of my knowledge of how Processing works, and I’ll be blogging in more depth regarding the helping hands I had in putting the project together again from scratch, but suffice it to say after a couple of solid days learning and reprogramming, pixeltag came together better than I expected it to!The project saw a large audience at the Wall, with many people having the chance to play with the system.  The updated pixeltag had additional features such as object-specific gravity and opacity parameters, all of which lead to a far greater dynamic in creating drawings on the fly.More images from the night are to come, as well as perhaps another installation in the near future.

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pixelTag Revisited

Here are a few screenshots of the latest and greatest for the pixelTag project.I’ve taken the time to port some of the interaction and visualisation out of Max/MSP into Processing.  So far the button presses are working fine as well as the r/g/b/a colour selection options and the size choice.pixelTag will be unleashed on an unsuspecting public on Sunday night as part of Worlds Collide at the Wall in Darlinghurst.img_3064pixelTag, as exhibited at Tap Gallery, 2008.picture-1picture-1-2pixelTag, using input from wii remote in Max/MSP + output from Processing.

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