Tag Archives: pixeltag

Screen grab, pixeltag v2.0

Screen grab, pixeltag v2.0, originally uploaded by jason.mcdermott.

pixelTag Vimeoland

This is a video of the latest updates for the pixeltag project. So far I’ve had to be satisfied with screen grabs or photos from the interactivation studio, but I’ve taken the leap and made it safely into videoland – or should I say vimeoland. … Read More

pixeltag widescreen

pixeltag widescreen, originally uploaded by jason.mcdermott. Pixeltag Installed in the Interactivation studio, spanning over the full double-width projection space.

Pixeltag updated

Pixeltag updated, originally uploaded by jason.mcdermott. This is a screenshot of the updated pixeltag project, as exhibited at World Bar on the 25th of last month. I’m still working through some of the smaller bugs associated with the gravity module and wii remote connection – … Read More

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Worlds Collide

IMG_8477.CR2, originally uploaded by jason.mcdermott. Worlds Collide happened on Sunday night at the Wall in Kings Cross, along with an updated installation of my pixeltag project. The night was a lot of fun and pixeltag was very well received, so all’s well that ends well! … Read More

pixelTag Revisited

Here are a few screenshots of the latest and greatest for the pixelTag project. I’ve taken the time to port some of the interaction and visualisation out of Max/MSP into Processing.  So far the button presses are working fine as well as the r/g/b/a colour … Read More

pixeltag update

The pixeltag project has progressed once again; * the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data, * the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw … Read More