Tag processing

pixelTag Revisited

Here are a few screenshots of the latest and greatest for the pixelTag project.
I’ve taken the time to port some of the interaction and visualisation out of Max/MSP into Processing.  So far the button presses are working fine as well as the r/g/b/a colour selection options and the size choice.
pixelTag will be unleashed on an [...]

Processing Sketches

I’ve gone crazy overnight, writing out as many of the sketch examples included in Dan Shiffman’s Learning Processing book~
So far I’ve worked my way through to chapter 5 (of 23) and so far it’s still making sense!
Some of the sketch exercises I’ve completed are inserted below;

Not exactly life changing so far, but it’s good to [...]

Baby Steps

I’ve started from scratch, learning Processing using Dan Shiffman’s handy book Learning Processing.
Above is the first little creation from the book, a little creature called Zoog, which I’ll be wiring up to respond to mouse clicks and all kinds of computer interactivity.  It’s not much to start with, but it’s fun to get my hands [...]

streetasplatform

The Street as platform – a street rendered in data.
November has been a busy month!
Along with Anthony Burke, Dan Hill and Mitchell Whitelaw, I’ve been running an intensive masterclass studio in the Master of Digital Architecture program at UTS.  The masterclass is based on one of Dan’s earlier posts called http://www.cityofsound.com/blog/2008/02/the-street-as-p.html, in which the notion [...]

pixeltag

pixelTag is an experimental working prototype for creating digital art using hand-held devices and radio signals.
The current pixelTag prototype uses the Nintendo Wii remote controller, in conjunction with Osculator and Max/Msp.  The prototype generates pixel graphics in real time,  based on x/y/z motion information sent to Max by the Wii remote.  The prototype has the [...]