Tag Archive for Projects

pixeltag

pixelTag is an experimental working prototype for creating digital art using hand-held devices and radio signals.The current pixelTag prototype uses the Nintendo Wii remote controller, in conjunction with Osculator and Max/Msp.  The prototype generates pixel graphics in real time,  based on x/y/z motion information sent to Max by the Wii remote.  The prototype has the ability to incorporate up to 4 artists at the same time.pixeltag has been in existence for just over a week now and so far it’s generated a small amount of buzz.

Thanks to the DAB Lab opening night schedule (which happily coincides with the weekly experimentation playtime in the interactivation studio), I’ve had the opportunity to demo the project to a widely varying audience.  Last week at the Convergence exhibition opening I was able to test the project with none other than Charles Rice, Desley Luscumbe, Adrian Lahoud and Sam Spurr as my hapless guinea pigs.  Many others were also subjected to my user testing and the feedback was generally positive.  I’m excited to see that a project in such baby steps can take on a life such as this, allowing fantastic possibilities such as collaboration and further refinement.I’ve been posting videos of the project in action to vimeo, but in case you’re in lock-down mode, I’ll be looking to embed content directly into my posts rather than linking to 3rd party software.  We’ll see how things go, watch this space.pixeltag 081106 ft. Tony Curran from Jason McDermott on Vimeo.

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pixeltag playtime

Here’s the latest update from the Real Perspective show at TAP Gallery.‘pixeltag’ (2008). from Jason McDermott on Vimeo.Wicked!

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Interface Edinburgh

The interface only exists between a body and it’s environment.Come to this place and see that we are outsiders, foreigners in a new land‚ naive and blissfully innocent of this place.   We seek to make a connection, an understanding, to learn from the city by touch and by feel.  By striking, pulling and tearing.  Each time we impact, resonate and crash through the layers of a city’s resistance, we learn something more of its limit.  It is conversation, but not spoken.  This information is physical.In the space of the gallery, the interface folds back on itself.  The results of our exploration are projected onto canvas‚ but only when the canvas is activated by touch.  Curious onlookers (and the many other outsiders) do not passively observe but become involved in revealing the city’s unspoken surprises.  Strangers are offered the chance to play the city instrument.  We touch, scratch and pound the canvas in the gallery, we hammer and kick and make noise.   The interfacing is deemed a success!It is the same thesis that drives a child’s desire to test unseen boundaries, we want to know our (?) place and not by mere observation.  The interface always reveals itself informed, regardless of environment – it is both body and information in one. We touch, scratch and pound the surfaces, at all times looking for an answer.  Our in-situ interface is given over to new form or understanding.  The city and gallery converse via the active canvas and the information it holds. We interface with the city in as many ways imaginable.  We play the city’s instruments, be they playful, curious or sinister.We attack and wait for response.Interface: Edinburgh (2008) from Jason McDermott on Vimeo.

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google bot v2

This is the second post for testing the google spider bots.The link below does not contain any of my original work, it is merely to test the google OCR bots..we’ll see how it goes.http://www.jasonmcdermott.net%2F%7Ehome%2Fpdf%2F11231_martinscopic.pdf

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pixeltag update

The pixeltag project has progressed once again;* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,* The up/down ratios have been adjusted to allow for nicer wrist movement.Tony Curran came by the studio today to give the pixeltag a test drive – he seemed pleased with the current level of interaction and novelty of the system, but asked for the following things;* IR sensor location for the ‘z’ axis (depth into/off the screen)* different input sensors (such as any one of the many phidget interfaces)* tighter control over strokes* pressure sensitivity for subtle differences (computer intuition, perhaps?) between strokesthis last point is an interesting one, as it would allow for varying conditions to be created by the user’s own interaction with the system, rather than a simple closed system with a predefined output. I have some ideas for the nunchuck that could work well with the wii as a dual mode interface (left/right hands doing different things..!)

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pixeltag update

The pixeltag project has progressed once again;* the interface has been amended slightly to allow for yaw input (not just roll) as the ‘x’ axis data,* the ‘cursor’ item has been implemented, allowing the user to see where they are about to draw prior to doing so,* The up/down ratios have been adjusted to allow for nicer wrist movement.Tony Curran came by the studio today to give the pixeltag a test drive – he seemed pleased with the current level of interaction and novelty of the system, but asked for the following things;* IR sensor location for the ‘z’ axis (depth into/off the screen)* different input sensors (such as any one of the many phidget interfaces)* tighter control over strokes* pressure sensitivity for subtle differences (computer intuition, perhaps?) between strokesthis last point is an interesting one, as it would allow for varying conditions to be created by the user’s own interaction with the system, rather than a simple closed system with a predefined output.  I have some ideas for the nunchuck that could work well with the wii as a dual mode interface (left/right hands doing different things..!)

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